Wednesday, October 15, 2008

Actionscript 2.0 Dictionary

This contains some of the most frequently used throughout these tutorials.
gotoAndStop()-Whatever digit is placed in between the brackets is where the play head will go to and stop.
gotoAndPlay()-Whatever digit is placed in between the brackets is where the play head will go to and Play.
on(rollOver)-When the mouse is over the specified object, the desired action will occur.
on(release)-When the mouse is release on the specified object, the desired action will occur.
hitTest-If the specifies object hits the other specifies object the desired action will occur.
onMouseDown-When the mouse is down the desired action will occur.
if-If something turns out to be true or false the desired action will occur.
true-If the condition is true the desired action will occur.
false-If the condition is false the desired action will occur.
nextFrame()-If the specified action occurs the play head will go to the next frame.
prevFrame()-If the specified action occurs the play head will go to the previous frame.
nextScene()-If the specified action occurs flash will go the next scene.
getURL-When the specifies action occurs flash will open the specified URL.
onClipEvent-When a specific movie clip event occurs.
keyPress-If the specified key is pressed, the desired action will occur.

Making a Movie(tut.25)

I have being receiving plenty of emails of people asking me how to plan a movie and the steps needed, so here is your answer everyone!
Before you do anything, plan the whole thing out on paper, for example:
The characters involved, their personalities, their appearance, and all the key things about your character.
What type of environment do they live in, the city the bush, etc. The beauty of this is that the possibilities are endless, you can design the whole thing, be as creative as you can, your character does not necessarily have to be human, they can be anything you make them, as I said, it is completely your creation.
Don't be afraid to make changes, if you think there needs to a change, do it, perhaps the characters hair colour, or anything at all, make the necessary adjustments.
When designing you character in flash, it is a good idea to make each part separate, for example:
Chances are you will want your character to walk, talk, etc. So make the arms, mouth, legs all separate, this way it will be easier to add separate animation to each specific part.
Get everything together and made before you begin the animation process, this way you can do all the animation together and not have to jump around, I am not saying you have to do it this way, but it will probably help.
Have fun with it, if you have an idea, go with it, even if it is insignificant to the movie, just let your ideas flow and add them to your movie.
Another important thing to remember is to take your time with it, don't rush it and make silly mistakes, just save the project and work on it whenever you feel comfortable.
Carry a notepad with you, and jot down perhaps some of the things around you, whether they are events, people, anything, bring your movie to life with all these things.
That is all you really need to know, just enjoy making it!!!!

Saturday, October 4, 2008

Common Audio Problem

One of the most frequent questions I have been recieving How do you import audio and preview it simply by moving the playhead. This is very simple, first of all, import the audio that you want to the library. Rename layer 1 audio. Drag the audio file from the library to the stage on the first keyframe. insert another key frame where the audio ends, if the audio has ended the wave line will just be a straight line. Once you have established the audio ending point, click on the first keyframe of the audio layer, and in the properties inspector, you will see an option that says sync, click on the drop down menu and set it to stream. Click on the last keyframe and change the sync option to stop, this is so the audio will stop playing when it reached the specified keyframe.
Now move the playhead along the timeline and the audio will play at wherever the playhead is.